It’s time to finish with darkness & say “yes” to the light. The colors in 3d scene of Turboera v.1.04 will be altered to more relevant to common game style, more bright and clear. It will be much easier and prettier to play.

How do I this.

1. Quite a lot of time I manage enterprise class programm product Pilot-BIM & during this I improve my design skills alot.

2. I’ve just finished the color concepts investigation, reading lot of materials, posts, comments & see bunch of conceptions on Pinterest. Finally I made 2 steps: I’ve implemented the usage of shadeless materials with micro 16*16 textures just to define the color.