Bake?

Baking is interesting. I’ve never try it before.

Fake polygonal shadows (modelled objects with semi transparent black or grey material) are about useless on anything but flat ground. In other words, if you make some flat grassless field with rare trees, then 3d fake shadows are ok, but if you think about dropping shadow on fence, then you’ll fail with this method.

But… Shadows are able to give extra dramatic low poly look for the scene in game. So seems it’s time to try baking. Additionally one could bake occlusion and some other graphic goods.

Soon I’ll test and describe results here. In my work I’ll use this tutorial:

https://scicomp.ethz.ch/public/manual/Blender/2.79/render/blender_render/bake.html

Interesting note from another forum:

The Sun Lamp and Spot Lamp are the only two that cast real shadows in the BGE.

The new info for me. I thought that the only way to get shadows is to use spot lamp! Gotta try dat.

New colors arrived

It’s time to finish with darkness & say “yes” to the light. The colors in 3d scene of Turboera v.1.04 will be altered to more relevant to common game style, more bright and clear. It will be much easier and prettier to play.

How do I this.

1. Quite a lot of time I manage enterprise class programm product Pilot-BIM & during this I improve my design skills alot.

2. I’ve just finished the color concepts investigation, reading lot of materials, posts, comments & see bunch of conceptions on Pinterest. Finally I made 2 steps: I’ve implemented the usage of shadeless materials with micro 16*16 textures just to define the color.

#104. Sierp 5.7HPE Drophead (final)

Final version of #104. Sierp 5.7HPE Drophead

Marvellous sketch is already converted in 3d for presentational purposes (roofless version)…

… and model for the game (roofed version)

#77. Pheromone Gruppen SX (final)

The final sketch of #77 Pheromone Gruppen SX

We decided to switch to edgeControl style of our cars in game. This means now all the cars will be “square” (made not of curve surfaces, but of plain polygons. We don’t want to use textures. We don’t want to have “crumpled paper” effect. One can recently see it on lowpoly games objects. We want “folded paper” effect. This may only be possible when each edge is under control. That’s why our style of lowpoly cars is called edgeControl.

This car is already in 3d. Read more: #77. Pheromone Gruppen SX